The speaker discusses a virtual reality training program for snipers where they can control their arm movements and practice in various environments, including crawling behind slopes and facing off against virtual walkers at different distances.
A man is trapped inside a virtual reality world for two months while being infused with ketamine in a hospital bed, experiencing other problems as well.
Learn about how Virtual Reality is being used as an innovative treatment for chronic pain, which impacts around 50 million Americans.
The speaker reminisces about the experience of haunted houses with giant speakers under your feet and compares it to virtual reality, emphasizing the immersive nature of both.
Chris and his friends like to play Oculus while drinking, but it often leads to them getting distracted and derailed from the game.
The speaker has a business idea centered around creating virtual reality technology that allows people to watch and interact with events in real-time. The idea came from a place of confidence in their own capabilities.
The use of virtual reality to treat anxiety disorders has proven to be beneficial in tipping patients with generalized anxiety disorders into a state of higher arousal, with a lot of people reporting a decrease in symptoms after the treatment.
The speaker discusses Brian Simpson and the potential of a 360 viewing experience with a 360 camera and Oculus technology.
Research from Carnegie Mellon University suggests that virtual reality can impact our ability to be creative when participating in video calls. However, virtual reality is considered one of the most powerful technologies to access the metaverse, as our brains may not distinguish between virtual and real-world experiences.
The podcast discusses the use of virtual reality technology to create a show that looks like a real-life documentary about dinosaurs, and how it allows interaction with the environment and characters.
The availability of content is key to sustaining a broad enough variety for a self-sustaining ecosystem that creates network effects.
The speaker reflects on their initial skepticism towards virtual reality technology, however, has since been impressed with the advancement and potential this technology holds for creating new worlds and experiences. They also reference their early inventions in the VR space and how they have evolved since then.
The inventor of the Oculus had people try on the virtual reality device to show how billionaires are going to need services and that people want to contribute to society in a meaningful way.