The speaker discusses a virtual reality training program for snipers where they can control their arm movements and practice in various environments, including crawling behind slopes and facing off against virtual walkers at different distances.
Learn about how Virtual Reality is being used as an innovative treatment for chronic pain, which impacts around 50 million Americans.
Chris and his friends like to play Oculus while drinking, but it often leads to them getting distracted and derailed from the game.
Joe Rogan and Adam Curry discuss the potential for virtual reality and its possible applications, from laser tag-like games to more home-based experiences, but they both express uncertainty about its widespread use.
The speaker has a business idea centered around creating virtual reality technology that allows people to watch and interact with events in real-time. The idea came from a place of confidence in their own capabilities.
The speaker discusses the potential uses and downsides of virtual reality headsets, acknowledging that while they can be useful for activities like gaming and work, the quality of the video in the headset is not as good as watching a high-resolution flat screen.
The speaker discusses Brian Simpson and the potential of a 360 viewing experience with a 360 camera and Oculus technology.
Host Lex Fridman speaks with historian Niall Ferguson about the history and possible futures of virtual reality and the metaverse.
VR is a new media that offers a different way of telling stories, which allows the exploration of various elements like emotion and humanity. The speaker announces the availability of their product, which costs $4.99 and can be experienced on multiple platforms.
The podcast discusses the use of virtual reality technology to create a show that looks like a real-life documentary about dinosaurs, and how it allows interaction with the environment and characters.
The availability of content is key to sustaining a broad enough variety for a self-sustaining ecosystem that creates network effects.
The power of virtual reality is not just limited to gaming, with large scale social movements being pushed through extreme beliefs that are often birthed in virtual worlds, but have real-world consequences.
The inventor of the Oculus had people try on the virtual reality device to show how billionaires are going to need services and that people want to contribute to society in a meaningful way.