In this episode, the hosts discuss the potential of virtual reality technology in business, including the possibility of using VR to change the appearance of a room and the potential for creating a business in areas like finance and accountancy.
The speaker discusses a virtual reality training program for snipers where they can control their arm movements and practice in various environments, including crawling behind slopes and facing off against virtual walkers at different distances.
Learn about how Virtual Reality is being used as an innovative treatment for chronic pain, which impacts around 50 million Americans.
Leonore Tiefer, co-founder of Virtuality, discusses the challenges and benefits of recreating historical experiences through virtual reality technology.
A documentary series is using VR to create live action environments for audiences, similar to Planet Earth with David Attenborough narrating, and has been successful with kids as young as four years old.
The podcast discusses the potential of creating virtual reality worlds that are almost as realistic as the physical reality and how it can be compelling enough for people to prefer living in them.
Chris and his friends like to play Oculus while drinking, but it often leads to them getting distracted and derailed from the game.
The speaker tells a story about a virtual world where everyone adopts different perspectives, and how someone played it cool in a library where they found a man face down on a table.
The podcast discusses the impressive tutorial experience when setting up a virtual reality headset that involves responsive action and make you feel like you’re in a new world.
Research from Carnegie Mellon University suggests that virtual reality can impact our ability to be creative when participating in video calls. However, virtual reality is considered one of the most powerful technologies to access the metaverse, as our brains may not distinguish between virtual and real-world experiences.
Virtual and augmented reality have the potential to unlock new social and economic opportunities by creating environments where people can be present regardless of their physical location. This could become a way to explore various ideas and see which environments are more appealing to people in different ways.
The availability of content is key to sustaining a broad enough variety for a self-sustaining ecosystem that creates network effects.
The inventor of the Oculus had people try on the virtual reality device to show how billionaires are going to need services and that people want to contribute to society in a meaningful way.